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[interview] Keita Takahashi speaks about new technologies, game …

Keita Takahashi is not a game designer , or should I say, he is, but not in a strictly videogame related way. He is a clever and multifaceted artist and person, open to the world in its most...

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How Game Designers Are Influencing the World of Gamification …

… and experienced game designers ' talk in GSummit: Niccole Lazzaro, who had spent the last 20 years in the players' experience research, and which led her to the “Four Keys of Fun”. Hard Fun, People...

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Sony Details Knack's Co-Op Mode, Social Features | WebProNews

Aside from the co-op mode, Sony also revealed a social element to Knack's collect-a-thon gameplay. At certain points in the game , the players will find secret chests containing items which can be...

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Game design only goes so far | EverQuest Next Forum

Yes, some games fail to provide sufficient opportunities for this, but what seems to be waning is the players' will to do so. when I played EQ their was more social interaction, a richer social fabric,...

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Goodgame Studios announces Shadow Kings for browser, mobile

“Shadow Kings is the first game we have released that has been designed and developed with a mobile platform in mind right from the very start. We can't wait to see how the players will conquer our new...

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